![easy power generator easy power generator](https://pictures-uganda.jijistatic.com/6126509_MTA4MC04MTAtODdjZDJhNTVhZg.jpg)
In the UI, pull down the lever (refer to the image below) to restore the power. The engineer can reset the circuit breaker by interacting E at any of the connected power generators or Power Poles.
![easy power generator easy power generator](https://i.roamcdn.net/hz/zo/listing-gallery-full-1920w/4b55219bf4d54a1f011d727490302f17/-/horizon-files-prod/zo/picture/qknq5z8/4292946a67ee7903cb36847f4ea75f0e713ba006.jpg)
The power grid will simply trip and causes the buildings to cease functioning. Unlike other games, buildings won't run slower when the power generation is insufficient.The sound effect of the trip can be heard from any part of the map, regardless of the distance between the tripped devices and the engineer. All connected power generators and power consumers in that grid will stop working. If power consumption ever exceeds production and there is no energy in Power Storages to use, the power grid will trip. Excess energy can be stored in Power Storages, to be used in cases of consumption exceeding production. Power Grids can be split using a Power Switch. A graph of total power capacity, power production, and power consumption can be viewed by interacting E with any Power Pole, generator, Train Station, or Power Switch on that grid. If power demand exceeds supply and all Power Storages are empty, the circuit breaker trips, halting all buildings on that grid until the problem is corrected followed by a breaker reset.Ī power grid is a network consisting of power-generating and power-consuming buildings connected through Power Lines, Power Poles, Train Stations, and Railways. Buildings that consume (or supply) power will only function when connected to a Power grid (see below section) where either the total supply from all power generators is sufficient to meet the total demand from all power consumers or there is still energy in Power Storages.